利用AE抽帧效果制作电脑代码滚动动画
来源: | 作者:帕克园长 | 发布时间: 1438天前 | 3993 次浏览 | 分享到:
  可以利用AE效果菜单中时间目录下的色调分离时间效果,来模拟影视后期中的抽帧效果。
 

  这节课,帕克园长将拷贝一段代码,给它制作动画,模拟高科技项目包装中代码滚动的效果。希望大家对色调分离时间有所认识。


  下面是代码
// these keys are defined in controller.cfg, config.360.cfg, AND controller.360.cfg
// Key bindings
bind "A_BUTTON" "+jump"
bind "B_BUTTON" "+reload"
bind "X_BUTTON" "+use"
bind "Y_BUTTON" "invnextnongrenade"
bind "L_SHOULDER" "invnextitem"
bind "R_SHOULDER" "+lookspin"
bind "BACK" "togglescores"
bind "START" "gameui_activate" // (start) button - pause


bind "L_TRIGGER" "+duck"
bind "R_TRIGGER" "+attack"


bind "STICK2" "+attack2"
bind "S1_UP" "xmove"
bind "S2_UP" "xlook"


bind "DOWN" "drop"


cl_inv_showdividerline  "2"
// Key bindings end


binds_per_command "1"
hud_fastswitch "2"
sk_autoaim_mode "2"


// JOYSTICK SETTINGS
joy_useNewAcecelMethod "0"


joy_name "Xbox controller"
joy_advanced "1"
joy_advaxisx "3"
joy_advaxisy "1"
joy_advaxisz "0"
joy_advaxisr "2"
joy_advaxisu "4"
joy_advaxisv "0"


joy_forwardsensitivity "-1.0"
joy_sidesensitivity "1"
joy_forwardthreshold "0.1" // movement dead zone settings
joy_sidethreshold "0.1"
joy_pitchsensitivity "-0.85"
joy_pitchsensitivity_default "-0.85"
joy_yawsensitivity "-0.9"
joy_yawsensitivity_default "-0.9"
joy_pitchthreshold "0.025" // look dead zone settings
joy_yawthreshold "0.0"


joy_curvepoint_1 "0.005"
joy_curvepoint_2 "0.1"
joy_curvepoint_3 "0.4"
joy_curvepoint_4 "0.8"
joy_curvepoint_end "2"


////
joy_useNewJoystickPeggedTest "0"
//(auto aim dampening)
joy_autoAimDampenMethod 1
joy_autoaimdampenrange "0.99"
joy_autoaimdampen "0.4"


joy_variable_frametime 1
joy_lowend "0.35"
joy_lowmap "0.1"


joy_gamma "0.1"
joy_accelscale "6.0"
joy_accelscalepoly "0.5"
joy_accelmax "1.0"
joy_accel_filter "0.9"


// Welcome to visit www.aepark.com
joy_pegged "0.8"
cl_pitchspeed "180"
joy_response_move "5"
joy_response_look "0"
joy_response_look_pitch "0"


joy_virtual_peg "1"


joy_inverty "0"
joy_movement_stick "0"


zoom_sensitivity_ratio_joystick "0.7"


joy_lookspin_default "0.25"
// JOYSTICK SETTINGS


joystick 1
option_speed_method_default "0" 


cl_autowepswitch "1"
option_duck_method "0"
option_speed_method "0"


cl_rumblescale "1.0"
-speed // don't start off in the slow (walking) state
+jlook // allow looking up and down

(如果你觉得这些代码太容易辨认,在AE中可以将这些字符一键混淆,变得面目全非,只保留代码的格式布局。请参考《AE综合修炼手册》第二部分文本动画中的第04章 解码淡入文字动画